%0 Journal Article %T Gamification as a pedagogical technology for increasing motivation and self-realization of students %A Antonovskiy, A.V. %A Zhuykova, S.A. %K gamification, digital transformation of education, pedagogical technology, game technology, motivation, self-realization, learning effectiveness %J Applied psychology and pedagogy %D 2025 %N 10 %P 23 %I INFRA-M Academic Publishing LLC.