TY JOUR TI Gamification as a pedagogical technology for increasing motivation and self-realization of students KW gamification KW digital transformation of education KW pedagogical technology KW game technology KW motivation KW self-realization KW learning effectiveness JO Applied psychology and pedagogy AU Antonovskiy, A.V. AU Zhuykova, S.A. PY 2025 IS 10 PB INFRA-M Academic Publishing LLC.