DEVELOPMENT OF GIS-APPLICATION PROTOTYPE 
USING BLENDER AND GODOT ENGINE SOFTWARE
Abstract and keywords
Abstract:
The article shows the method of creation of interactive three-dimensional model of building, with the means «Blender-3D» and «Godot Engine» software. The benefits of using «Godot Engine» over «Unity» when creating interactive scene based on previously made model are shown as well. The shown method is applicable for solving different three-dimensional modeling tasks in «Blender-3D», for developing augmented reality applications and for creation of interactive excursions.

Keywords:
three-dimensional geoinformation modeling, three-dimensional modeling, three-dimensional model, Blender, Godot Engine
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References

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