CREATING AN INTERACTIVE THREE-DIMENSIONAL GIS MODEL OF THE LIGHTHOUSE NEIGHBORHOOD
Abstract and keywords
Abstract (English):
Using the example of the practical work of the course "Three-dimensional geoinformation modeling", the article shows the main stages of creating a three-dimensional GIS application – obtaining GIS data, creating a three-dimensional model of a section of the earth's surface on their basis, organizing user interaction, in particular, moving along a three-dimensional model and obtaining information about GIS-objects in the model. Examples of libraries (lectures) for "Unity3D" are given, which may be useful in solving problems of this kind.

Keywords:
three-dimensional geoinformation modeling, Blender, Unity, three-dimensional GIS application
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References

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