Lyceum No. 86, Barnaul (Primary School Teacher)
Russian Federation
UDC 372.881.111.1
The presented article discusses the methodology of using gaming technologies in foreign language lessons. The advantages of this technology are shown for all age groups of children. The objectives of the methodology application are formulated and expediently justified: educational, educational, communicative and general development. The program of using gaming technologies in foreign language lessons for younger students is described in detail. Each aspect of the technology includes and provides examples taken from the practice of a subject teacher. The technology takes into account the peculiarities of development, perception and adaptation in the new language environment of primary school children. The advantage of this technology lies in its versatility, this technique is described and applicable to learning any foreign language, it is variable and universal. Its practicality lies in testing, correcting and presenting the final result.
foreign language, educational outcomes, primary school students, language barrier, gaming technology
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