UDC 372.862

ORGANIZATION OF THE COMPETITION "VR HACKATHON – VIRTUAL REALITY IN THE REAL WORLD" FOR PROFESSIONAL SELF-DETERMINATION OF STUDENTS Organization of the competition "VR Hackathon – Virtual reality in the real world" for professional self-determination of students

Published in Journal of Pedagogical Studies · Volume 8, Issue 4 · Pages 43–45 · Rubric: Theory and methodology of training and education
Received: 15.06.2023 Accepted: 04.07.2023 Published: 06.09.2023
The article discusses the features of the introduction of 3D technologies, AR and VR technologies in education. The method of organizing the contest "VR Hackathon – Virtual reality in the real world" is described. The importance of holding such competitions for the orientation of students to professions in innovative, scientific and engineering activities is highlighted.
3D modeling contest, professional self-determination of students, AR and VR technologies
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